Real-time strategy

Results: 175



#Item
11Reactive Strategy Choice in StarCraft by Means of Fuzzy Control Mike Preuss Daniel Kozakowski

Reactive Strategy Choice in StarCraft by Means of Fuzzy Control Mike Preuss Daniel Kozakowski

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
12Using CIGAR for Finding Effective Group Behaviors in RTS Game Siming Liu, Sushil J. Louis and Monica Nicolescu Dept. of Computer Science and Engineering University of Nevada, Reno 1664 N. Virginia Street, Reno NV, 89557

Using CIGAR for Finding Effective Group Behaviors in RTS Game Siming Liu, Sushil J. Louis and Monica Nicolescu Dept. of Computer Science and Engineering University of Nevada, Reno 1664 N. Virginia Street, Reno NV, 89557

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
13Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
14Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
15Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology  Abstract— Bots for Real Time Strategy (RTS) games provide

Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
16Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
17Intelligent Anti-Grouping in Real-Time Strategy Games Nicola Beume, Tobias Hein, Boris Naujoks, Nico Piatkowski, Mike Preuss, Simon Wessing Tactical defense: In case the AI is attacked, possibly by multiple enemy groups,

Intelligent Anti-Grouping in Real-Time Strategy Games Nicola Beume, Tobias Hein, Boris Naujoks, Nico Piatkowski, Mike Preuss, Simon Wessing Tactical defense: In case the AI is attacked, possibly by multiple enemy groups,

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:42
18Microsoft Word - EvolvingNeuralNPCswithLayeredInfluenceMap_4장짜리_-1123.docx

Microsoft Word - EvolvingNeuralNPCswithLayeredInfluenceMap_4장짜리_-1123.docx

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:36
19A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
20Intelligent Moving of Groups in Real-Time Strategy Games Holger Danielsiek, Raphael St¨uer, Andreas Thom, Nicola Beume, Boris Naujoks, Mike Preuss of a group because every unit shows a unique behavior while the group st

Intelligent Moving of Groups in Real-Time Strategy Games Holger Danielsiek, Raphael St¨uer, Andreas Thom, Nicola Beume, Boris Naujoks, Mike Preuss of a group because every unit shows a unique behavior while the group st

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:42